
If someone else's colony is very close to you, and is undefended, think about getting 50 horses, equipping a Dragoon, and attacking him. Optionally, you can use the soldier for a quick attack.
Freecol change name of town free#
Your priority should be deforesting colony square (usually +1 food, and free product changed from furs to something more valuable like cotton, sugar or ore), plowing or building a road on each used square (+1 food/product, +2 lumber/furs, but everything except food and lumber gets twice the bonus if used by a specialist), plowing each colony's central square (+1 food) and after that building roads between close colonies (distance 3-6, big projects should wait). Using pioneer for cutting trees, plowing and building roads will be a good idea as soon as you have some 5 colonists in the new world. He wouldn't be able to produce much more than he has to eat anyway, as he's a non-expert working on a non-plowed and probably forest terrain. Because the central square usually produces only 2 food units, you'd have to use one of the colonists as a farmer instead of doing something useful. You start with 2 colonists - a pioneer and a soldier.

( This doesn't apply to the picture above, which wasn't created by me, and is CC-NC-SA) If you publish modified versions somewhere, I'd like to be informed, so we don't end with a lot of versions out of sync. You may do whatever you want with this document (copy, modify, profit), as long as the attribution is preserved. I'll fix it when I'll have some extra free time or when the hell will freeze, whatever comes first (probably the latter). ), usually very late at night, so don't expect coherence or good language from it. It has been edited chaotically (oh, it doesn't work like that, edit, edit.

This document may contain errors and strategies different from those suggested may be successful too.
Freecol change name of town mod#
By the way the Colonizopedia contains a few really awful mistakes (Expert Farmer/Fishermen mod is +2 not +3, minimum population required for some building is wrong etc.). If you're interested in game mechanics, you'll need to crosscheck it with the the Colonizopedia. This document also includes a description of major portions of the game mechanics, especially those that aren't described well in Colonizopedia. While I'm not aiming at that level of excellence with this document, I want to provide a good set of tips to enhance your gameplay. Master of Magic has a great one, and FreeCiv wiki is one of the best such documents for any game (FreeCiv is technically not one of the classics, but it's extremely close to Civilization I and II in gameplay). I'm writing this document, because Colonization seems to be the only of the classic strategy games without a good FAQ. If you have anything to add, just comment the post.

Other than reformatting I didn't change anything in it since 2005. I'm reposting it to my blog, now with format changed from plain text to HTML. It was published on a few different servers, but it seems it disappeared from them all.
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I'm sorry for my bad English, but I hope I'm understandable.This is something I wrote a few years ago. So yeah, how do I change city names without change them manually ingame? I tried to change the city names in the file, but the game chrashed and I had to click "Verify integrity of game files." to get the game working again. I can find the file in Steam\steamapps\common\Transport Fever 2\res\config\name2\europe\nb\ or/and in Steam\steamapps\common\Transport Fever 2\res\config\name2\europe\norway\en I have searched on Google to see how I can change the city names and found this discussion from TPF1 where a guy says that I can change a file and then the city names will change automatically ingame. I don't understand why Urban Games have put in Swedish and Norwegian city names into the game, but not Danish city names.Īs Dane I want Danish city names and streets names, but I really don't want to change each city every time I start a new map up, if you understand?
