

Slows down stamina depletion for actions which continuously drain stamina (such as dashing). Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. (Elemental attack power has a maximum limit.) Increases overall performance speed and shockwave damage. However, it will not increase the gauge past its maximum.

(Elemental attack power has a maximum limit.)Įxtends the weapon sharpness gauge. Grants protection from large monsters' roars.Įxtends the invulnerability period when evading. Resistances will also improve as the level increases. Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. Grants protection against all elemental blights. (Elemental attack power has a maximum limit) Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and sticky ammo. Some of these skills are also built changers but are reliant on some stats to work (critical element relies on affinity, mind's eye requires low sharpness, etc.) Skill The A tier skills are for skills that can be used by a wide array of equipment. Increases the affinity of attacks that exploit a monster weak spot. Reduces knockbacks and stamina depletion when guarding. Prevents knockbacks and other reactions to small damage.

These skills are usable by the majority of all weapon types and are highly recommended to be included in your builds. Skills with a * on them will have an explanation section for them down below. Skill Tier List Notable Skills Explanations.
